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ABOUT ME

In need of a spell-casting wizard? An explosives expert? A hologram specialist? Or perhaps just someone who could give you a little spark to light a match on fire?


If any of those things is what you are looking for you have come to the right place, for I am the gal for the job.


Let me introduce myself.

Hello there!
My name is Anastasia Johansson, and I am a Technical Artist student enrolled at The Game Assembly's Technical Artist program in Malmö. My journey into the games industry began with me as a little kid loving to draw and paint, which then developed into a habit of tinkering with games, trying to understand what made them tick and why they looked the way they did. I pursued an education at LBS Kreativa Gymnasiet in Trollhättan where I studied Game Art. Since graduating from LBS, I pursued higher education at PlaygroundSquad, deepening my knowledge and understanding of the field of Game Art itself and the inner workings of the games industry. During my time at PSQ I fell in love with cinematography & lighting, which then led me to specializing myself in the art of visual effects and shaders.


In the pursuit for new experiences and challenges, I delved into the world of Technical Art and began a deep dive into Houdini to focus on VFX optimization, shader profiling, and learning a little bit of HLSL to push my VFX & problem solving skills beyond my limits. My goal and current focus is learning how to make captivating effects while maintaining the highest performance possible.

LEGAL

I am part of The Game Assembly’s internship program. As per the agreement between the Game Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd.

Any internship offers can be made on May 5th, at the earliest.

SOFTWARE PROFICIENCY
Houdini, Maya, Mudbox, Blender, Unreal Engine, Unity, Photoshop, Procreate, Substance 3D Designer, Substance 3D Painter, HLSL

CERTIFICATES

Houdini Fundamentals (2022), Rebelway

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